Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.3.1f1
Issue ID
633352
Regression
No
Unity crashes when adding a mesh to a sprite renderer
Adding a mesh via drag&drop to a gameobject that has a sprite renderer causes Unity to crash.
To reproduce:
1. Open attached project
2. Open Escena1
3. Select "Imagen 1"
4. Drag the "Quad" mesh from the project into the inspector - unity crashes
This should not be allowed, as trying to add a mesh renderer component throws and error if the gameobject has a sprite renderer.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment