Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.3.1f1
Issue ID
633352
Regression
No
Unity crashes when adding a mesh to a sprite renderer
Adding a mesh via drag&drop to a gameobject that has a sprite renderer causes Unity to crash.
To reproduce:
1. Open attached project
2. Open Escena1
3. Select "Imagen 1"
4. Drag the "Quad" mesh from the project into the inspector - unity crashes
This should not be allowed, as trying to add a mesh renderer component throws and error if the gameobject has a sprite renderer.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment