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Multiple allocation warnings are thrown when using Voxel Play assets in ...
Steps to reproduce:1. Open the attached project “AllocationWarnings“2. Open the “Assets/Voxel Play/Demos/Demo3_SimpleFlatTerrain/Sim... Read more
The “Invalid subscript 'texCoord2'“ error appears when using a TextureSi...
Steps to reproduce:1. Open the attached project “ShaderIssue“2. Select the “Assets/FullScreenTextureSizeTest.shadergraph“ Shader Gra... Read more
An exception is thrown when calling GetSingleton<>() in specific method ...
Reproduction steps:1. Open the “My project” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the “Assets/Scripts/An... Read more
ListView commands “itemsAdded” and “itemsSourceChanged” are not called w...
How to reproduce:1. Open the user’s attached “ListViewTest.zip” project2. Open the “ListViewTestScene” Scene (Assets > UI Docs &g... Read more
ListView adds new empty items when reordering the last element upwards o...
Reproduction steps:1. Open the attached project “ListViewProject”2. Move/Drag the Editor Window to a monitor screen (with a display ... Read more
Post Processing does not work when Motion Blur and Depth of Field effect...
Reproduction steps:1. Open the attached “Test Project” project2. Open “Scenes/SampleScene” Scene3. Select “Volume” GO in the Hierarc... Read more
Component icon does not clear when Serialized field is changed to "None"
Reproduction steps:1. Open the attached “Test Project” project2. Select “SerializedFieldBug” in the Hierarchy window3. Select “Seria... Read more
UI Builder does not find the specified path when the path's folder is na...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “UI Builder” window3. Select the first “IMGUIContainer” pa... Read more
DynamicGI.SetEnvironmentData does not update Ambient Probe
Calling DynamicGI.SetEnvironmentData does not update the Ambient Probe when using Realtime GI Steps to repro: Open the GITest scene ... Read more
DynamicGI.UpdateEnvironment should update default reflection
Calling DynamicGI.UpdateEnvironment: updates the ambient probe by rendering the skybox on the GPU, reading back and projecting it in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS