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Using OverrideGeometry on instantiated sprite produces different results...
How to reproduce:1. Open user provided project2. Enter play mode and note that all sprites change to yellow3. Build for Standalone5.... Read more
Button input from Oculus Touch prevents future reading of button input f...
this has been pushed to trunk Read more
Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...
To reproduce:1. Open attached project (repro862303)2. Run Swamp scene3. Select golem game4. Enable animator Actual: Editor crashesEx... Read more
[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...
When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more
GizmoManager::BuildGizmosForGameObject crash caused by prefab script com...
Steps to reproduce:1 Open "Testing Making a Turn-Based Strategy Game.zip" project2. Open "Hexagon Grid" scene3. Press play 0x0000000... Read more
[Android] Delay after splash image and distorted background image
How to reproduce:1. Open the attached project "SplashImagTest.zip"2. Go to Player Settings and make sure that splash screen is enabl... Read more
External dll classes are not recognized if they inherit NetworkBehaviour
Reproduction steps:1. Open project attached (NetworkBehaviourBug.zip)2. Go to Assets and check TheEngine.dll. Expected result: TheEn... Read more
Crashing during DrawControllerGizmo process, when changing a gameobject'...
Reproduction steps:1. Open the attached project2. Select the "cube" game object in the hierarchy3. Constantly shift the Z axis scale... Read more
Editor crashes when loading more than one asset from assetbundle(already...
How to reproduce:1. Download the attached project and unzip it using provided password2. Open test scene3. Make sure that Assets/Ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow