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[Animation] Help and cogwheel icons are missing in Animation State Trans...
Help and cogwheel icons are missing in Animation State Transition component Steps to Repro: 1. Create a new Project 2. Hierarchy >... Read more
[HDRP] Materials remain pink when they are upgraded to HDRP Materials
Steps to reproduce: 1. Open the original project "hdrpupgraadefailure.zip" 2. Navigate to Project -> Assets -> Scenes and open Sampl... Read more
Contents of text file Assets are not displayed in the Inspector window
How to reproduce: 1. Open user-submitted project (BugReport_Unity) 2. Select the 'bugreport.txt' Asset in the Project window 3. See ... Read more
[SRP] DrawingSettings OverrideMaterial does not take property values com...
How to reproduce: 1. Open the attached 'SRPOverrideMaterial.zip' project by QA 2. Open 'SRP0101' scene 3. Go to Play mode Expected ... Read more
The Marker does not Run and gets Skipped when running in Reverse
To reproduce: 1. Download attached "Timeline reverse bug.zip" project and open in Unity 2. Open "ReverseNotWorking" scene 3. Open T... Read more
[Collab] Buttons are overlapping in the History window.
Buttons are overlapping in the Collab History window. Steps to repro: 1. Open the attached project. 2. Windows > Asset Management ... Read more
Camera does not Render a Video Player when Cameras Culling Mask is set t...
Steps to reproduce: 1. Open the original project "VideoBug.zip" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. M... Read more
Reference issues importing Standard Assets AFTER importing Low Poly Anim...
Reference issues importing Standard Assets AFTER importing Low Poly Animated Animals assets After having imported the Asset Store ... Read more
[2019.1][iOS][GLES2] Crash at TransformVerticesInnerLoop if Dynamic Batc...
To reproduce: 1. Open users attached project "TestProject.zip" 2. Open "TestScene.unity" scene 3. Build for iOS 4. Deploy the Xcode ... Read more
[HDRP] High exposure on UI causes image tearing
Steps to reproduce: 1. Open attached project 2. Make sure you are in "BasicFunctionality" scene 3. Select "Post Processing Settings"... Read more
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