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[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce:1) Open any project.2) Go to Edit > Project Settings > Player > Other Settings.3) Tick the 'Metal Editor... Read more
[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to repr... Read more
Build "Cancelled" due to non-fatal error in Editor.log, even though it i...
To reproduce:1) Open attached project2) Build it3) Notice that the scene is built properly4) Open Editor.log - it instead says that ... Read more
Building with Mono.Cecil crashes in UnitySerializationLogic:IsOrExtendsG...
Steps to reproduce:1. Open attached project2. Build on any platform Expected behaviour: Project builds with no errors or crashesActu... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce:1) Open the attached project2) Go to Resources3) Select StoneSand with Inspector and Prefab preview window opened4) Not... Read more
[VR] Enabling single pass render and linear color space makes the canvas...
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Press play4. Put on the Oculus DK2 HMD As a result, you can s... Read more
Scaling rigidbodies with offset child colliders produces unstable results
How to reproduce:1. Open the attached project "674588Collider.zip"2. Open and Play "Test" scene3. Press B and V to scale the Cube4. ... Read more
Global Illumination doesn't work in Build if scene is loaded as an Asset...
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more
Instantiating a UI prefab into another UI prefab crashes player
Steps to reproduce:1. Open attached project "prefab_instantiation.zip"2. Open Build settings, add "test" scene and build WSA Univers... Read more
Curve change is applied to all curves in Custom Editor
How to reproduce: 1. Open attached project "860540-repro.zip" and "test" scene2. Go to Window -> Utility AI Editor3. Right click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script