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ArrayList.BinarySearch is not implemented
Trying to build a project with a script that uses ArrayList.BinarySearch or IndexOf fails when targeting WP8 or WP8.1 To reproduce:1... Read more
Impossible to scroll content of ScrollRect via Scrollbar if ScrollRect's...
To reproduce:1. Open attached project2. Open Testscene scene3. Press play4. Try to scroll using scrollbar5. It's impossible to scrol... Read more
Editor is loading x86_64 folder DLLs when building for mobile
Repro: 1. Open & build the attached project for Android (on Unity Free).2. Build fails with an error: 'System.Net.Sockets' are s... Read more
Unicode characters which are longer than 4 digits do not work
Repro: 1. Add a Text componet and set it's font to the attached one 2. Paste either of these two symbols into the text box⛄ - 26C4⏳ ... Read more
Deleting Canvas, which is child of another Canvas, crashes Unity
To reproduce:1) Create new project2) Create two Canvas objects3) Put one Canvas as child of another4) Delete child - crash. If you d... Read more
Visual Studio 2010 opens new instance on every new script
To reproduce:1) Have Visual Studio 2010 installed2) Create new project3) Create 2 new C# scripts4) Set your script editor to VS2010 ... Read more
Visual Studio 2010 overrides Monodevelop
To reproduce:a) Have Visual Studio 2010 SP1 installedb) Create new projectc) Add a C# scriptd) Make sure in "Edit/Preferences/Extern... Read more
Rect transfom is added to game object after renaming prefab
To reproduce:1. Open attached project2. Create a canvas3. Search for LoadingUI2 prefab in project window4. Drag LoadingUI2 prefab to... Read more
On iOS after a while shadows become incorrect
When using drawing technique of Bladeslinger on iOS, the shadows are drawn blurry after a while of playing. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used