Search Issue Tracker

0
votes
Fixed

Deleting Canvas, which is child of another Canvas, crashes Unity

UI

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Sep 03, 2014

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Version/s: 5.0.0b2

To reproduce:1) Create new project2) Create two Canvas objects3) Put one Canvas as child of another4) Delete child - crash. If you d... Read more

0
votes
Fixed

Visual Studio 2010 opens new instance on every new script

Editor - Other

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Sep 02, 2014

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Version/s: 5.0.0b2

To reproduce:1) Have Visual Studio 2010 installed2) Create new project3) Create 2 new C# scripts4) Set your script editor to VS2010 ... Read more

0
votes
Not Reproducible

Visual Studio 2010 overrides Monodevelop

Editor - Other

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Sep 04, 2014

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Version/s: 5.0.0b2

To reproduce:a) Have Visual Studio 2010 SP1 installedb) Create new projectc) Add a C# scriptd) Make sure in "Edit/Preferences/Extern... Read more

0
votes
Not Reproducible

Rect transfom is added to game object after renaming prefab

UI

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Sep 03, 2014

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Version/s: 4.6.0b17

To reproduce:1. Open attached project2. Create a canvas3. Search for LoadingUI2 prefab in project window4. Drag LoadingUI2 prefab to... Read more

0
votes
Not Reproducible

On iOS after a while shadows become incorrect

iOS

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Sep 01, 2014

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Version/s: 4.5.0f6

When using drawing technique of Bladeslinger on iOS, the shadows are drawn blurry after a while of playing. Read more

0
votes
Fixed

Search in Scripting Reference isn't working anymore

Docs - Scripting Reference

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Sep 04, 2014

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Version/s: 5.0.0b2

Search in Scripting API is broken, you get an empty page, with all the navigation menus present, when searching for anything. Works ... Read more

0
votes
Fixed

Vertical Layout and prefab bug. If you apply to prefab it messes everyt...

UI

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Sep 04, 2014

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Version/s: 4.6.0b18

To reproduce:1. Open attached project2. Open "Scene"3. In Hierarchy panel, select a "Bugged Prefab" in "Canvas/VGroup/" and click "A... Read more

0
votes
Not Reproducible

Directional light shadows make artifacts on back faces using cutout stan...

Shaders

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Sep 05, 2014

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Version/s: 5.0.0b2

When the standard shader in cutout mode is applied to an object and the camera's rendering path is legacy (two-pass) deferred, artif... Read more

3
votes
Won't Fix

Different resolutions have pixel offsets in uGUI

UI

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Aug 22, 2014

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Version/s: 4.6.0b17

Different resolutions might reveal a slight pixel error, which becomes really apparent when relying on images being pixel-perfect. T... Read more