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Fader is stuck after selecting a customized component
Fader is stuck after selecting a customized component - please see attached video for details. To reproduce:- Open attached project ... Read more
TextField insertion cursor is not aligned when changing GUIStyle and usi...
To Reproduce:1. Run the attached attached project in 452f1, observe that the cursor is not aligned and to small when editing the tex... Read more
Spikes on device rotation when keyboard is open
To reproduce:1. Open attached project2. Build and run on iOS3. Open keyboard by pressing on input4. Rotate device - notice huge spik... Read more
"Linear" Color Space does not render steroscopic
"Linear" Color Space does not render stereoscopic regardless of the Rendering Path settings. To reproduce:- Open attached project an... Read more
Moving focus from one text field to another hides keyboard sometimes on ...
While having two or more text fields and switching focus between then, android keyboard sometimes will not appear. Pressing home but... Read more
Errors are thrown when audio files which have more than two channels are...
Importing such file will produce an error:NullReferenceException: Object reference not set to an instance of an objectUnityEditor.Au... Read more
Unity crashes when setting .enable on CanvasGroup in runtime
To Reproduce:1. Create a gameObject with a CanvasGroup component, (notice that it can't be disabled/enabled in inspector)2. Try to d... Read more
Cubes look "jagged" when running the player in small resolution
Maybe this is intentional design, but when selecting:- the smallest resolution (640 x 480)- the highest Graphics Quality (Fantastic)... Read more
Activity destroy timeout for HistoryRecord{*/com.unity3d.player.UnityPla...
After the application is quit with the Application.Quit(), the ActivityManager shows the warning Activity destroy timeout for Histor... Read more
[WinRT] A warning is needed about Unity not overwriting the app manifest
If building for Windows Store on top of an existing folder setting the capabilities from the Unity editor will not have any effect -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS