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[XR][Oculus] Screen renders black when CaptureScreenshot in UnityTest wi...
This issue is causing a sub set of the automated graphics tests to fail on Oculus unless I put in a special case wait to work around... Read more
[Editor] Error is not highlighted in visual studio when opened from unit...
Steps To Reproduce: 1. Create a project 2. Import the attached script 3. Wait for the error to appear in the console 4. Double clic... Read more
Editor crashes on opening Cloth Constraints window
Editor crashes on editing Cloth Constraints. Steps t repro: 1. Create a new project. 2. Gameobject > Create Empty game object. 3. Ad... Read more
[Player] [Profiler] Profiler keeps connecting to the same player even if...
To reproduce: 0) Have one computer for the editor and another for the player 1) Create a new project 2) Open Build Settings, switch ... Read more
Terrain painting with opacity as density option
Alpha doesn't work correctly during a painting with opacity as density option. The painting should manage a threshold like for the l... Read more
Collab wastes half a minute checking for changes on tiny project and loc...
Collab wastes half a minute checking for changes on tiny project and locks the editor completely while doing so. 100% reproduction r... Read more
The width of public Variable Labels in the Custom Inspector reset when E...
How to reproduce: 1. Open the "SmartInspectorDemoScene" Scene in the attached "Smart-Inspector.zip" Project 2. Open the Tools > Sma... Read more
LineRenderer gets drawn warped when max width is similar to distance bet...
How to reproduce: 1. Open the attached "case_1154426-LineRendererBug" project 2. Select "Line" in the Hierarchy 3. Set the Max Width... Read more
Inputting Japanese text and losing focus causes text to be duplicated wh...
How to reproduce: 1. Have Japanese Google/Windows IME installed 2. Create/Open a Project 3. Rename a folder, Camera or anything else... Read more
Sprite Editor - Position and Border fields are not displayed when a spri...
When a sprite is selected in the Sprite Editor and it's details are shown in the Sprite panel, the Border and Position fields will n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to Font Atlas Size are not saved when saving the project
- Tilemap Collider 2D does not detect collisions when the Tile textures alpha value is below a certain amount
- Resolution of UI Camera changes when modifying the Render Target of the Main Camera
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB