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[IMGUI] Editor crash on "GUIEventManager::RemoveEventAtIndex" when calli...
Steps to reproduce:1. Open the attached project2. Enter play mode3. Click the GUI button on the top-left to call Debug.Break()4. Obs... Read more
[iOS] Stuttering on iPhone X when minimizing and opening the app when us...
To reproduce:1. Open users attached project "SimpleRotatingRings.zip"2. Build for iOS with Development Build and Autoconnect Profile... Read more
[Android] Etc2Comp causes RGB colorspace to be black in alpha channel areas
Steps to reproduce:1. Open user attached project2. Select the ConcreteFloors0054_15_H_A texture in the project view3. Notice that RG... Read more
ETC Texture Compressor "Fast", "Normal", "Best" dropdown options are broken
Steps to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Editor3. Try selecting any option in ETC Textur... Read more
VP8/WEBM Video stops looping after playing for some time
How to reproduce:1. Open user-submitted project (VideoPlayer bug)2. Enter Play Mode3. Observe the video clip being played in the Gam... Read more
CursorLockMode.Locked doesn't keep cursor locked in a build after refocu...
Repro steps:1. Open user attached project2. Build and Run the project: File -> Build and Run3. Run the build in Full Screen4. Ref... Read more
Editor freezes on ReloadAssembly when script is edited while in Play mode
How to reproduce:1. Download and open attached project "Voxel fighter server"2. Enter Play mode3. Edit script Player.cs (or any othe... Read more
Standalone Windows player errors, "Failed to load mono", when launched o...
Resolution: Vista is no longer a supported OS as of Unity 2018.2 where the .NET 4.x runtime is supported. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size