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Unity's FBX importer ignores transparency values of 100%
How to reproduce:1. Create a new project2. Import the FBX object into Unity Editor (It can be created in any 3d application. Its mat... Read more
'Mark To Add' doesn't work on root folders, because an additional forwar...
To Reproduce: 1. Set up a Perforce workspace. 2. Create a project in it and set everything up in project settings, deselect 'Automat... Read more
GUI Text rendered in RenderTexture ignores orientation changes
Steps to reproduce:1. Download attached project2. Build and run it on WP83. Rotate device to Landscape orientation - GUI Text will n... Read more
Cloth constraint painting fails on high vertex meshes
To reproduce:1. Open attached project2. Open Untitled scene3. Set Inspector from Debug to Normal4. Select SphereHigh gameobject5. No... Read more
If animation is played before activating inactive game object it will ne...
To reproduce:1. Open attached project2. Open AnimationBugTest scene3. Press play4. Press Set Inactive5. Press Play Idle6. Press Set ... Read more
Adding new (not mb) list elements in the inspector overwrites the objec...
To Reproduce: 1. Open the attached project or paste the attached script into a new file.2. Change 'Test List' size to any value obse... Read more
Finishing WebGL build freezes Editor to death
a) When building a default project(Main Camera and Light, no assets) for WebGL, it takes more than few mins, mostly getting stuck at... Read more
Deferred rendering looks corrupted in Scene view with AA on
1. Open new project2. Select camera and switch to deferred rendering3. Scene view will be with artifacts Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used