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Unity Hub allows text to go out of TextBox bounds when selecting Unity V...
How to reproduce:1. Open Unity Hub2. Locate and add 2018.2.0x-ImprovedPrefabs Editor to Unity Hub3. Set it as preferred Editor4. Try... Read more
"Loading script assembly ... failed!" errors when importing "Microsoft.C...
Reproduction steps: 1. Open "RoslynTest.zip" project2. Look at the Console window Expected Result: No errors should be present from ... Read more
Setting Dropdown.value doesn't change its value when its done between ca...
Repro steps:1. Open user attached project2. Enter Play Mode3. Select any option in the dropdown4. Click button "Reset"5. Observe the... Read more
PostProcessStack v2: PostProcessManager.instance.QuickVolume example cod...
The documentation for the Post Processing Stack shows the recommended way to create and destroy PostProcessVolumes through code at r... Read more
[MacOS][Metal]Incorrect WebCamTexture rendering in macOS Editor with Met...
To reproduce:1. Open users attached project "RemoteCameraPreview.zip"2. In Edit > Project Settings > Editor set Device to Any ... Read more
When installing a new package, Package Manager does not default to insta...
Steps to reproduce:- Download Unity Editor version 2018.2.0b8- Open the package manager.- Change to the "All" tab and look at the Po... Read more
Editor concurrency of 10 connections causing too much network congestion...
REPRO STEPSBased on https://unity3d.zendesk.com/agent/tickets/4895281) Limit upload rate to <1Mbps.2) Open a Collab-enabled proje... Read more
"Value Dragging" Broken for Shader Graph
2018.2.0b6, SRP master @ 1fac5b8 (June 7th) (reproduced in all ShaderGraph used so far) Shader Graph's "Value Dragging" (if that's t... Read more
VideoPlayer returns 2 for frame number despite being on frame 0
To reproduce:1. Open attached project2. Run SampleScene3. Check the console Actual: frameReady returns frame 2 instead of frame 0Exp... Read more
[External] [UWP] Creating a master build with .net backend and photon vo...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project with .NET scripting backend4. Open solution... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”