Search Issue Tracker
The Editor CPU usage increases with the Animation tab in the foreground
How to reproduce:1. Create a New Project2. Open Animation Window3. Notice how CPU suddenly increases to ~20 ( Windows Task Manager o... Read more
When 'Find references in Scene' is selected, the scene view looks comple...
To reproduce this bug: 1. Open the attached project2. Open 'UIExample' scene3. Right click any asset4. Select 'Find references in sc... Read more
uGUI Input Fields treat backspace as a symbol rather than deletion of ch...
Steps to reproduce:1. Download attached project or create any other that has uGUI Input Fields2. Deploy it to Windows Phone 8.1 devi... Read more
Impossible to input additional lines to multiline Input Fields on Window...
Steps to reproduce:1. Download attached project or create a new one with Input Fields2. Build and run the project3. Click on Multili... Read more
Editing Input Field causes text to be copied over from last edited Input...
Steps to reproduce:1. Download attached project or create a new one which uses Input Fields2. Click on one Input Field, enter easily... Read more
Clicking on Input Field to close its Touch Screen Keyboard, clicking on ...
Steps to reproduce:1. Open attached project or create a new one which uses Input Fields2. Click on one of the Input Fields. Touch Sc... Read more
Touch Screen Keyboard reappears if it was opened by clicking on GUI.Text...
Steps to reproduce:1. Open attached project or create a new one with use of GUI.TextArea.2. Build and run it on Windows Phone 8.1 de... Read more
Editing propoerties of multiple materials does not update all assets
To reproduce:1. Create a few standard materials (I'm using 3)2. Apply the materials to some cubes in scene3. Multi-select the materi... Read more
Hierarchy window does not update without focus
If the Hierarchy windows doesn't have focus and a game object is dragged into the scene the Hierarchy will not display it. Read more
Standard shader: Shiny surfaces appear black, if scene has no default re...
Standard shader: Glossy (metal) surfaces appear black, if scene has no default reflection set.Since we're talking on PBR, I assume o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing