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2
votes
Fixed

[UWP] App triggers an exception when starting to play webcam texture

Universal Windows Platform

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Jun 01, 2018

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Version/s: 2017.3.1f1

App triggers an exception when starting to play webcam texture. The issue is reproducible just with an external webcam. The app does... Read more

0
votes
Fixed

Player silently crashes when project which was made with 5.4.3f1 is built

Android

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Jun 04, 2018

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Version/s: 2018.2.0a1, 2018.3.0a1

Reproduction steps:1. Download user's project and open in Unity2. Build And Run Expected: the scene is renderedActual: build crashes... Read more

0
votes
Won't Fix

Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with ...

Deployment Management

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Apr 06, 2018

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Version/s: 2017.2.1p1

Steps to reproduce:1. Open any Unity project2. Add two Scenes to Build list under File>Build Settings3. Open up ProjectSettings\E... Read more

2
votes
Fixed

"Rect Transform" component is messed up when dragging "Canvas" prefab on...

Asset - Database

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Jun 11, 2018

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Version/s: 2017.4.3f1, 2017.4.5f1

How to reproduce:1. Open attached project "CanvasBug.zip" and scene "main"2. In Project Window, drag "MainMenu" prefab on "UIRoot" o... Read more

0
votes
Won't Fix

[IL2CPP] UnityLinker.exe did not run properly errors while building for ...

IL2CPP

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Jun 07, 2018

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Version/s: 2018.1.3f1

To reproduce:1. Open attached project "repro.zip"2. Build for any platform e.g. iOS or WebGl3. Observe the console Expected result: ... Read more

0
votes
Fixed

Undoing Add Component action on Canvas changes UI object positions depen...

uGUI

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Jun 11, 2018

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Version/s: 2018.1.0f2, 2018.3.0a1

To reproduce: 1. Download attached project "taestset.zip" and open in Unity2. Open "Controls" scene3. Select "Canvas" in Hierarchy4.... Read more

0
votes
Won't Fix

NativeArray<T> is slower than built-in C# array

Scripting

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May 24, 2018

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Version/s: 2018.2.0b4

NativeArray in mono in the editor is slower than builtin arrays We need to make sure agressive inline works properly, if not possibl... Read more

1
votes
Postponed

[Enlighten] Assertions 'packedSizes[i] == sizes[i] ' are shown after bak...

Progressive Lightmapper

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Jun 11, 2018

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Version/s: 2018.3.0a1

Steps to repro:1. Open attached project and '11_LightingScenarioTest' scene;2. Open the Lighting settings window (Window&gt;Renderin... Read more

0
votes
Fixed

[Android][Vulkan] RenderTexture is discarded when calling Material.SetPa...

Android

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Jun 08, 2018

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Version/s: 2017.4.3f1

Steps to reproduce:1. Open user attached project2. Run the scene in the editor3. Press "Generate" button add one white rectangle- In... Read more

0
votes
Fixed

GUI text width not calculated correctly when GUIStyle uses Word Wrap

IMGUI

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Jun 11, 2018

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Version/s: 2018.2.0b7

How to reproduce:1. Open the user-submitted project2. Go to Window -&gt; Test Window3. Scale the Test Window and observe the text Ex... Read more

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