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[Animation]: Using Resourses.UnloadUnusedAssets with Animators and re-en...
To reproduce:1) Open attached project2) Open 'mydemo' scene3) Play it It crashes Reproduced in 5.4.0f1, 5.4.1p3, 5.5.0f3Can't be tes... Read more
UnwrapCL.exe crashes when checking Generate Lightmap UVs checkbox and cl...
1. Open new project2. Import the object user has attached ("case_849882-199_VR_EXPORT_00_EG.obj ")3. Check Generate Lightmap UVs in ... Read more
Unity crashes in LibraryRepresentation::Transfer<SafeBinaryRead> when op...
To reproduce:1. Open attached project Actual results:Unity immediately crashes Expected results:Unity either opens the project, or d... Read more
IL2CPP code generation with '--enable-primitive-value-type-generic-shari...
The following method crashes because it's code is not generated properly // System.Int32 System.Collections.Generic.GenericComparer`... Read more
[iOS] Xcode project loses framework references with Google Play Games pl...
When Google Play Games plugin is added to Unity project, it cannot be successfully deployed to iOS without removing and adding some ... Read more
[Cache Server] Preferences window becomes unresponsive if local cache wa...
To reproduce:1) Create new project2) Plug in external drive3) Go to Edit -> Preferences -> Cache Server4) Set location to that... Read more
Video produces green artifacts on Metal
To reproduce:1. Open the attached project2. Wait until the lighting builds (should be a few minutes at most)Notice that the screen h... Read more
Asset bundle includes another bundle instead of a reference
How to reproduce:1. Open user's attached project2. In editor, go 'Assets > Build Asset Bundles'3. Go to 'Project/Assets/Streaming... Read more
Some Hindi text gets displayed incorrectly in Unity
Steps to reproduce:1. Download and open the latest attached project("Hinditext.zip")2. Observe differences between Google translate ... Read more
ProceduralMaterial.isCachedDataAvailable returns true, but material is l...
"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow