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uGUI text input resets when tapped again on Windows Phone 8
To reproduce: 1. Open attached project. It contains an input field 2. Build & run for Windows Phone 8 3. Tap the input field. A keyb... Read more
Mecanim: Settings foldout on State Transition is not persistent
To reproduce: 1. Open a project containing Animator with states 2. Open the Animator window 3. Click on any transition 4. Fold out t... Read more
Using a generic method that is unavailable in the .NET for Windows Phone...
To reproduce: 1. Open repro.unitypackage 2. It contains a scene and a script that calls System.Array.ConvertAll 3. Build the scene f... Read more
When the Input Field's text is changed by button's OnClick() event, it r...
To reproduce this issue: 1. Open the attached project 2. Open the 'scene' 3. It has an input field and a button, which changes inpu... Read more
Removing state behaviour throws a warning during next play mode
Repro: 1. Add two states and add two simple state behaviours to them - like Debug.Log("hello"); etc 2. Run the scene and check that... Read more
"CharacterController parameter are invalid" error with no indication of ...
To reproduce: 1. Open the project attached to case 636342 2. Open Sample scene 3. Enter play mode Expected result: The error does no... Read more
When setting a ScrollRect's normalized position in code, the new positio...
To reproduce this bug: 1. Open the attached project 2. Open 'Scene 1' 3. Select Panel (Canvas->Panel) 4. Add a script 'RepositionSc... Read more
Velocity is unmeasurable whilst using StateMachineBehaviours
To reproduce this issue: 1. Open the scene called Test Scene. 2. The soldier gameobject has an animator controller with a state th... Read more
When Gapless looping is turned off the pitch is shifted up
To reproduce this bug: 1. Open the attached project 2. Make sure the project type is iOS(File->Build Settings->iOS) 3. Select an a... Read more
Cannot drag-reorder groups in the Audiomixer
To reproduce: 1. Open the AudioMixer with several groups 2. Try to click and drag on one of the groups Expected result: You can rea... Read more
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