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PackageInfo.git properties are not retrieved for loaded Git packages whe...
Reproduction steps: 1. Open the attached project “GitProject”2. Open the “Assets/Scenes/Untitled.unity” scene3. In the Top Menu clic... Read more
Object names in "Select Presets" modals are displayed without the spaces
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component, which title consist of severa... Read more
Inspector displays incorrect type size alignment when inspecting Components
Reproduction steps:1. Open the attached project "Case_1412002.zip"2. Open the Components window (Window -> DOTS -> Components)... Read more
Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...
Reproduction steps: 1. Open the attached project “MemoryLeakBug“2. Press “Testing>Test Leak Detection”3. Observe the Console wind... Read more
mutableLibrary.count returns zero when adding an image to the library wi...
How to reproduce:1. Open the user’s attached “IN-23022_ARImageTrackingDynamic.zip“ project2. Build and Run for Android3. Go to Windo... Read more
”A VisualElement must not allocate more than 65535 vertices” error appea...
How to reproduce:1. Open the user’s attached “WorldMapBug.zip” project2. Open Menu > Tools > World Map - Too Many Vertices - B... Read more
"Create New SpriteRenderer Preset ..." tooltip does not meet Unity toolt...
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component Click on preset icon Verify, t... Read more
"Create New SpriteRenderer Preset ..." function is presented with search...
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component Click on preset icon Verify, t... Read more
[Animation Rigging] Gradual Offset in Rig Builder when Clips are Played ...
Steps to reproduce:1. Open the attached user's project "Animation Rigging Constraints in Timeline - Gradual Offset.zip"1. Open "Scen... Read more
Crash on Scripting::ScriptingWrapperFor when opening a project
Reproduction steps:1. Open the attached “repro-project“ Expected result: the project opens successfullyActual result: The Editor cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field