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0
votes
Won't Fix

[IL2CPP] IL2CPP build crashes in specific MonoBehaviour

IL2CPP

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Oct 05, 2016

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Version/s: 5.3.6p5

Steps to reproduce: 1. Open attached project2. Build it to any IL2CPP platform3. Run built project4. As soon as scene loads build cr... Read more

0
votes
By Design

[NavMeshAgent] Game object sticks to the obstacles while dragging in the...

AI

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Oct 14, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. Open the attached project2. Open the ad.scene.unity scene(Assets -> Adomas work ->ad.scene.unity scene)3... Read more

0
votes
Fixed

[Projector] Setting projector's render queue in runtime doesn't change a...

Graphics - General

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Oct 14, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1. Open attached project2. Open scene "Bug" and run it3. Notice 4 spheres in the scene. Top-left one is purple w... Read more

0
votes
Fixed

Collab toolbar scrolls to top when revert changes

Collab

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Oct 14, 2016

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Version/s: 5.5.0b8

1. What happenedCollab Toolbar working with long list of changes: if reverting some items down the way, the list is scrolled to the ... Read more

0
votes
Fixed

Editor tests are not found and 'ArgumentException' is thrown if PlayerSe...

Editor - Other

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Oct 04, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open user provided project. Notice 'ArgumentException: Illegal characters in path.' in console2. Open 'Editor ... Read more

0
votes
Fixed

[CurveEditor] NullReference Exception in UnityEditor.CurveEditor.WrapMod...

Shuriken

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Oct 14, 2016

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Version/s: 5.5.0b8

Undoing a curve with the new wrap methods throws a null reference exception. Repro steps:1. Open Scene1 from attached project2. Open... Read more

0
votes
Fixed

[Cloth] Cloth keeps updating when deactived

Physics

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Oct 14, 2016

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Version/s: 5.4.1p4

To reproduce: 1. Open attached project and play "Bug" scene.2. Open Profiler Window.3. In profiler's Overview find "Physics.UpdateCl... Read more

0
votes
Won't Fix

NavMeshAgent path to object with a collider glitches if moved in the sce...

AI

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Oct 14, 2016

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Version/s: 5.5.0b6

Steps to reproduce:1.Download and open attached project in the edit2.Hit play3.When the cylinder reaches the cube, move cylinder in ... Read more

0
votes
By Design

NavMeshAgent runs back and fourth on the destination point when auto-bre...

AI

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Oct 14, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1.Download and open attached project2.Hit play3.Observe cylinder behavior Expected result: cylinder stops instant... Read more

0
votes
Fixed

[NavMesh][SpeedTree] Height leap artifact appears on NavMesh after bakin...

AI

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Oct 14, 2016

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Version/s: 5.5.0b8

Steps to repro: 1. Open attached project;2. In the ProjectBrowser go to Assets -> Scenes folder;3. Open 'Gameplay' scene;4. Open ... Read more

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