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Fadeout Mip Maps option is useless for color textures, always fades to grey
When you specify that a texture should 'Fadeout Mip Maps' it makes the higher mipmaps become grey. This is great for detail maps whe... Read more
Lightmaps are brighter for portable devices in editor on Windows
After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again.... Read more
Spherecast somehow finds less intersections than a raycast
To reproduce:1. Open attached project2. Open test scene3. Press play4. Select Debug Wire object In this test scene you can toggle th... Read more
Mouse cursor is being locked when changing the camera in "Car" scene
Steps to reproduce : - import the Sample Assets- open the "Car" scene and press play- switch trough the cameras and notice that the ... Read more
No target marker on the floor when moving the character in "CharacterThi...
Steps to reproduce : - import the Sample Assets- open the "CharacterThirdPersonAI" scene and press play- move the character around t... Read more
No sound for the particle effects in "Particles" scene
Steps to reproduce : - import the Sample Assets- open the "Particles" scene and press play- navigate trough the effects and notice t... Read more
No tooltip for Duststorm and Fireworks in "Particles" scene
Steps to reproduce : - import the Sample Assets- open the "Particles" scene and press play- navigate trough the effects and notice t... Read more
OnGUI Events generated twice after a single click on OSX Standalone, whe...
To Reproduce: 1. Open attached 'reproProj.zip' run in editor, notice that clicking once increments the 'up' & 'down' counter onl... Read more
Default skybox stretches while zooming
1. Create new project2. In scene view zoom out camera and skybox will start stretching and directional light3. Optionally lift camer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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