Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b10
Issue ID
850383
Regression
Yes
WebGL build fails when folder names inside project contains . and _
To reproduce:
1. Create new project in C:\ directory
2. Import Facebook SDK
3. Build and run project
4. Notice that build fails with exception: "il2cpp.exe didn't catch exception: System.UnauthorizedAccessException:
Access to the path"
Reproducible: 5.6.0a3, 5.5.0f1
Not reproducible: 5.4.2p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Add comment