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Project fails Store Test Kit if it has no scripts
Steps to reproduce:1. Create a project which has no scripts. It may contain a scene and a spinning cube controlled by a constant for... Read more
PointerEventData.pressPositon is misspelled
PointerEventData.pressPositon in UnityEngine.EventSystems is misspelled. Should be PointerEventData.pressPosition Note: same mistake... Read more
Undo does not work on painted Cloth Constraints in scene view
To reproduce:1. Open attached project2. Open any scene in it3. Select cloth in the scene4. paint cloth constraints on it5. Undo the ... Read more
Cloth leaks Mesh objects
1. Open attached project2. Open cloth collisions scene3. Select Cloth4. Save the scene5. Observe consoleIf you select another object... Read more
opening a scene with uGUI crashes Unity
To reproduce:1. Open attached project2. Search for "sc" in project view3. Double click Example - Sc (scene)Expected result: Scene op... Read more
Wheelcollider is broken on a scaled game object
To reproduce:1. Open attached project2. Open broken scene3. Check out sphere game objectExpected result: The Wheelcollider alligns w... Read more
wheel collider is rotated wrong on the game object
To reproduce:1. Open attached project2. Open test4 scene3. Check out myCar2 gameObject4. Check one of the sphere children and how it... Read more
vehicle spins a bit
To reproduce:1. Open attached project2. Open test4 scene3. Observe myCar24. Enter play modeExpected result: the vehicle falls downAc... Read more
Wheels don't take initial rotation from the WheelCollider transform
To reproduce:1. Open attached project2. Open test4 scene3. Observe myCar4. Enter play modeExpected result: it falls on it's wheelsAc... Read more
when car flips it jumps in the end
To reproduce:1. Open attached project2. Open test4 scene3. Enter play mode4. make the car flip (continuously holding w + a will do t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template