Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.9f1
6000.1.9f1
6000.2.9f1
6000.3.9f1
6000.4.0b9
6000.5.0a8
6000.6.0a1
Issue ID
UUM-134492
Regression
No
APV baking settings are not saved until you bake
Steps to reproduce:
- Create a new URP scene and enable Adaptive Probe Volumes in Renderer settings.
- Enable Sky Occlusion in Window > Lighting > Adaptive Probe Volumes.
- Save (Ctrl + S on Windows).
- Close and reload the project.
Actual results: Sky Occlusion is no longer enabled.
Expected results: Sky Occlusion should still be enabled because the project was saved.
Notes: This is probably because the APV baking settings (BakingSet) are not persisted until you do the first bake.
Reproducible with versions: Probably all versions which has APV. We suspect this behaviour was there since the beginning of APV.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
Add comment