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Force applied by area/point effector is multiplied by the number of coll...
Steps to reproduce: 1. Open attached project 2. Open scene "AreaEffectorTest" 3. In the scene there are two squares. Left one has f... Read more
[IL2CPP]Project built with IL2CPP becomes the error made in a circular r...
IL2CPP fails to generate compilable code when unsafe C# code cases two structs to reference each other. Read more
[Prefabs] Unused fields from script are not cleared from YAML data
Repro steps: 1)Open the later-attached TestProject 2)Notice TestPrefab.prefab, it's otherPrefab field and open it in text editor 3)... Read more
Rigidbody stays unstable if it is placed on top of another Rigidbody whi...
Steps to reproduce: 1. Open attached project "780339.zip" 2. Open scene "Repro" 3. Run the scene 4. Notice that structure in the le... Read more
[Substance][CustomEditor] Adding substance material on to selected mesh ...
Steps to reproduce: 1) open 'quad.zip' project 2) in scene 'Main' select Quad in hierarchy 3) drag one of the substance materials on... Read more
[Android] PlayFullScreenMovie doesn't work on some Android devices
Using Handheld.PlayFullScreenMovie to stream a youtube video. However, it does not work on some Android devices Read more
[iOS/Android] RGBAFloat textures doesn't work with Bilinear filtering mo...
Steps to reproduce: 1. Open attached project 2. Build 'GradientTest' scene for iOS 3. Build Xcode project to a device 4. Notice tha... Read more
[OSX] Display.displays.Length doesn't identify the second monitor connec...
How to reproduce: 1. Open attached project on a Mac with multiple monitors 2. Attach the script Displays.cs to any gameobject 3. Pl... Read more
Overlaying Orthographic Camera on top of a Perspective Camera doesn't wo...
To reproduce the issue follow the steps: 1. Open "CameraBug" project 2. Open "TestScene" scene 3. Build project for WebPlayer 4. Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Directional shadows render only according to first Directional Light when the second Directional Light is the brightest light
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text