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collider2D.bounds.center returns a Vector3d, while it should return Vect...
collider2D.bounds.center return a Vector3d, while it should return Vector2d (after all, z does nothing in 2D collisions) Read more
"m_PathToGUID.count(goodPath) == 0" error when reimporting example project
Steps to reproduce : - import the "uGUI_Project_Beta_13"- reimport all and notice the error in the console Read more
Moving through OffMesh links speeds up the agent
To reproduce:1. Open attached project2. Open 6_OffMeshTraverseSpeed scene3. enter play modeExpected result: Both Agents move at the ... Read more
Canvas doesn't update position
Canvas doesn't update position when in the scene if change RendererMode from ScreenSpace - Camera to WorldSpace Repro:1. Add Canvas,... Read more
Scene view game objects become pink when searching in the Hierarchy.
Steps to reproduce : - import the "uGUI_Example_Beta_13"- open the "Scroll View" scene- search for an object in the Hierarchy and no... Read more
Missing image in Mask documentation
Steps to reproduce : - open the script-Mask.html and notice that there is a missing image on the page Read more
Can't connect MD debugger to standalone builds
-e: see title, ends with an error "could not connect to the debugger" -issue reproduced for windows/osx/linux standalone -repro:--bu... Read more
Unity 4.5.0+4.5.1 does not show any new updates
1. Open unity 4.5.0f6 or 4.5.1f22. Click Help and Check for Updates3. Update window shows "The Unity Editor is up to date." Read more
External plugins are not unloaded when exiting play mode in editor
To Reproduce:1. Open 'reproProj.zip' attached to the post below ( use the project attached by the user if using Windows).2. Run, obs... Read more
Default C# values don't get initialized via Object Initializer
To reproduce:1. Open the attached project2. Play the 'Main Scene' scene and go to console tab3. Notice that Case 3 outputs '(True, 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used