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Entering play mode changes selected transition
Currently selected transition becomes from AnyState to the state that the previous transition was leading when play mode was entered... Read more
Loading streams to be played back looped does not work - gets stuck on t...
Steps to repro:1. Open the attached project and the scene2. Press play3. Each button presents a test case:1.) The ideal approach: St... Read more
Moving states in Animator window reset all parameters
This causes triggers to fire if they were set at the begining of runtime. Steps to reproduce:1. Create a project which has a GameObj... Read more
Changing Default speaker mode throws errors
Changing Default speaker mode throws errors m_ChannelGroup_Preview == NULL and "FMOD could not set the speaker mode" Read more
WP 8.1 will not build&run if splash screen pictures are provided
Selecting a custom splash screen and build&running for Windows Phone 8.1 will throw this error:Exception: Deployment failed. Out... Read more
copy/paste in audio mixer don't work, but duplicate works
Copy/paste in audio mixer window don't work, but duplicate works Read more
Argument Ecxeption error after closing and opening Audio mixer tab
After duplicating an Audio mixer in the Audio mixer window using Cmd/Ctrl + D, closing Audio mixer window/tab and reopening it, erro... Read more
3D audio source doesn't change volume, when changing distance to source
When moving around map with 3D audio source, the volume of audio remains the same despite the distance between first person controll... Read more
Typo in AnimationClipPair docs
Typo in AnimationClipPair docs:This class define a pair of clip used by See Also: AnimationSet. Should be:This class define a pair o... Read more
collider2D.bounds.center returns a Vector3d, while it should return Vect...
collider2D.bounds.center return a Vector3d, while it should return Vector2d (after all, z does nothing in 2D collisions) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12