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Changing Default speaker mode throws errors
Changing Default speaker mode throws errors m_ChannelGroup_Preview == NULL and "FMOD could not set the speaker mode" Read more
WP 8.1 will not build&run if splash screen pictures are provided
Selecting a custom splash screen and build&running for Windows Phone 8.1 will throw this error:Exception: Deployment failed. Out... Read more
copy/paste in audio mixer don't work, but duplicate works
Copy/paste in audio mixer window don't work, but duplicate works Read more
Argument Ecxeption error after closing and opening Audio mixer tab
After duplicating an Audio mixer in the Audio mixer window using Cmd/Ctrl + D, closing Audio mixer window/tab and reopening it, erro... Read more
3D audio source doesn't change volume, when changing distance to source
When moving around map with 3D audio source, the volume of audio remains the same despite the distance between first person controll... Read more
Typo in AnimationClipPair docs
Typo in AnimationClipPair docs:This class define a pair of clip used by See Also: AnimationSet. Should be:This class define a pair o... Read more
collider2D.bounds.center returns a Vector3d, while it should return Vect...
collider2D.bounds.center return a Vector3d, while it should return Vector2d (after all, z does nothing in 2D collisions) Read more
"m_PathToGUID.count(goodPath) == 0" error when reimporting example project
Steps to reproduce : - import the "uGUI_Project_Beta_13"- reimport all and notice the error in the console Read more
Moving through OffMesh links speeds up the agent
To reproduce:1. Open attached project2. Open 6_OffMeshTraverseSpeed scene3. enter play modeExpected result: Both Agents move at the ... Read more
Canvas doesn't update position
Canvas doesn't update position when in the scene if change RendererMode from ScreenSpace - Camera to WorldSpace Repro:1. Add Canvas,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
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- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed