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[2D] Selecting multiple sub-sprites from a spritesheet with hundreds of ...
[2D] Selecting multiple sub-sprites from a spritesheet with many sub-sprites (1000+) causes editor to hang Steps to Repro: 1. open a... Read more
Game View displays unplaced Tile when it is visible on the Scene and oth...
How to reproduce:1. Open the "SampleScene" scene in the attached project2. Open the Tile Palette window3. Select a Tile from the Til... Read more
"Error Code: 2 occurred while Loading the font" error when trying to gen...
Repro Steps: - download attached project or download these pixel art fonts from the Asset Store: http://u3d.as/idU- Open the Font As... Read more
Recompilation is not triggered without restarting Unity
Steps to reproduce : - create a new project- create a new script and notice the recompile doesn't happen (lock icon) Fixed in: 2018.... Read more
[XcodeAPI] PBXProject.AppendShellScriptBuildPhase doesn't have option fo...
I was doing InstallToBuildsFolder option on iOS, and was using PBXProject.AppendShellScriptBuildPhase function to add a custom scrip... Read more
Dielectric Specular Node: Range is editable for options when it shouldn'...
The options RustedMetal, Water, Ice, or Glass should make both Range & IOR uneditable, which works correctly when switching to t... Read more
Animator's property is missing and is set to 0 after selecting Preview i...
Reproduction steps:1. Download user's project and open in Unity2. Select "SampleScene" scene3. Open Window -> Animation4. Select ... Read more
[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps:1. Rename "Applications/Xcode" to something else (i.e. Xcode1).2. Create a new Unity project.3. Go to Player Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code