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HingeJoint documentation does not mention that Motor and
HingeJoint documentation does not mention that Motor and Spring support is mutually exclusive and that having them both enabled lead... Read more
Moving object in scene view when GI views are enabled throws errors
To reproduce:1. Open attached project2. Open test scene3. Switch scene view from Textured to GI - Clustering4. Start moving sphere a... Read more
Script updater fails if code has open generic types references
code like: var t = typeof(Nullable<>); causes ScriptUpdater to crash Read more
Asset name slides to the left
Have attached video a video showing that when trying to rename the Audio Mixer asset with the long name - the whole name slides to t... Read more
Unity ignores any C# script which which has a name that starts with 'Str...
To Reproduce:1. Open a new project.2. Create a script name it 'StreamingAssets*' e.g. 'StreamingAssetsSomething' or 'StreamingAssets... Read more
'Inertia tensor must be larger then zero in all coordinates' error throw...
To Reproduce:1. Play 'scene' in the attached project.2. Notice the error message. 'Inertia tensor must be larger then zero in all co... Read more
Sprite name reference is lost when removed from sheet
1. Import sprite sheet with multiple sprites2. Slice sheet and name one the sprites as 'foobar'3. 'Apply'4. Add foobar sprite to the... Read more
Animator window grid is rendered incorrectly in certain situations
Steps to reproduce:1. Create a new project, scene and an animation controller2. Open the Animator window and make sure it is not doc... Read more
Adding a new script to a state in a Mecanim Animator state machine has i...
Adding a new or multiple behaviour to a state has issues 1) If you create and add a new behaviour to a state, it takes a moment for ... Read more
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Latest issues
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