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0
votes
Fixed

Prefab list contains the wrong number of elements when opening it throug...

Scene Management

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Sep 05, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a9, 2023.2.0a1

Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Base.prefab”3. In the Inspector Window, observe the empty ... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

0
votes
Won't Fix

[iOS] [Google VR] GRSDK v1.60 for iOS displays view incorrectly if is st...

Mobile

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Jun 13, 2017

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Version/s: 5.6.1p2

Reproduction Steps:1. Open User's project2. Build for iOS3. Update GVR pods to 1.60 with CocoaPods4. Build to iPhone5. Click on Enab... Read more

0
votes
Fixed

In the Shader Editor Properties are missing when the Blackboard is open

Package: Shader Graph

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Nov 29, 2021

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Version/s: 12.0.0

How to reproduce:1. Create a new URP project2. Import “13843315.shadergraph” asset3. In the Project window “right click > Open” t... Read more

1
votes
Duplicate

Crash on mono_class_alloc0 when trying to access a static interface prop...

Mono

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Dec 14, 2021

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Version/s: 2021.2, 2021.2.6f1, 2022.1

Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene" scene3. Enter Play Mode Expected result: C... Read more

0
votes
Won't Fix

Visualization baked albedo is broken for rescaled terrains

Progressive Lightmapper

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Aug 30, 2019

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Version/s: 2019.3, 2020.1

If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more

1
votes
Duplicate

[Windows] Cursor type rapidly changes when hovering it over the clickabl...

Windows

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Aug 26, 2022

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Version/s: 2021.3.8f1, 2022.1.0a2

How to reproduce:1. Open the user’s attached “My project” project2. Enter the Play Mode in the “SampleScene” Scene3. Select the prin... Read more

0
votes
Postponed

Moving MonoBehaviour to Assembly breaks Event Listener when a method has...

Scripting

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Mar 31, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.4f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy select Canvas > Button4. Observe the... Read more

0
votes
Fixed

Game view Z/stencil buffer not present in maximized game view

Scene/Game View

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Feb 26, 2015

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Version/s: 5.1.0a1

Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more

0
votes
Fixed

The value of a variable is changed after taking a Memory Profiler snapshot

Profiling

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Dec 10, 2021

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Version/s: 2019.4, 2020.3, 2020.3.24f1

Steps to reproduce:1. Open the user attached project "fep.zip"2. Open the "TestStackerCrane" Scene in the Assets folder3. Enter "Sta... Read more

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