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0
votes
Fixed

If "Best Fit" is used symbols are entered till the middle of input field.

UI

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Jul 14, 2014

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Version/s: 4.6.0b12

To reproduce:1. Open attached project2. Open "test" scene3. Play the scene4. Check if "Best Fit" is set in Text(script) component on... Read more

0
votes
Fixed

-e U_4_5_F6_release: critical: black screen when opengl es3

iOS

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May 30, 2014

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Version/s: 4.5.0f6

When deploying to iOS and having set Graphics level to OpenGL ES3 (or Auto and running on opengl es 3 device liuke ipad mini retina)... Read more

0
votes
Won't Fix

Errors when going out of Playmode after adding Rigidbody to object with ...

Physics

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Jul 14, 2014

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Version/s: 5.0.0a16

- Open scene "Car Sandbox" in the attached project- Select all 4 wheels of the Vehicle- Go to Play Mode- Add Rigidbody component to ... Read more

0
votes
Fixed

WheelCollider gizmo does not work well with vehicle offset center of mass

Physics

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Jul 14, 2014

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Version/s: 5.0.0a16

Steps to reproduce : - import the package attached in the edit- open the "Car" scene- select Car and notice the gizmo on the wheel *... Read more

0
votes
Fixed

Changed bug: InteractiveCloth.html is a dead page

Docs - Scripting Reference

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Jul 14, 2014

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Version/s: 5.0.0a16

Steps to reproduce : - open the Scripting API- search for "Cloth" and notice the text "Base class used to simulate cloth physics - s... Read more

0
votes
Fixed

Deleting folder with baked NavMesh for an open scene causes crash.

AI

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Jul 14, 2014

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Version/s: 5.0.0a16

Repro steps:- bake NavMesh for any scene- select navigation window to make NavMesh visualization visible- delete folder where NavMes... Read more

0
votes
Fixed

No info about component properties in Hinge Joint and Spring Joint in th...

Docs - Manual

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Jul 14, 2014

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Version/s: 5.0.0a16

Hinge Joint: there is no information about Auto Configure connected anchor, connected anchor, Contact distanceSpring Joint: there is... Read more

0
votes
Fixed

BoxCollider2D doesn't animate on latest patches

Physics2D

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Jul 10, 2014

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Version/s: 4.5.1f3

To reproduce:1. Open attached project2. Run Test scene3. Observe the colliderExpected result: It animates, changing sizeActual resul... Read more

0
votes
Duplicate

Bad NavMeshObstacle carving on convex surfaces

AI

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Jul 14, 2014

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Version/s: 5.0.0a16

Carved mesh is built under surface, and agent also set under surfaceTry attached project. Read more

0
votes
Fixed

Unity crashes when trying to change any rigidbody property in OnValidate

Physics

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Jul 14, 2014

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Version/s: 4.5.2f1

To reproduce:1. Open scene 'Untitled' in attached project, drag 'GameObject' to hierarchy.2. Observe that Unity crashes, when trying... Read more