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If "Best Fit" is used symbols are entered till the middle of input field.
To reproduce:1. Open attached project2. Open "test" scene3. Play the scene4. Check if "Best Fit" is set in Text(script) component on... Read more
-e U_4_5_F6_release: critical: black screen when opengl es3
When deploying to iOS and having set Graphics level to OpenGL ES3 (or Auto and running on opengl es 3 device liuke ipad mini retina)... Read more
Errors when going out of Playmode after adding Rigidbody to object with ...
- Open scene "Car Sandbox" in the attached project- Select all 4 wheels of the Vehicle- Go to Play Mode- Add Rigidbody component to ... Read more
WheelCollider gizmo does not work well with vehicle offset center of mass
Steps to reproduce : - import the package attached in the edit- open the "Car" scene- select Car and notice the gizmo on the wheel *... Read more
Changed bug: InteractiveCloth.html is a dead page
Steps to reproduce : - open the Scripting API- search for "Cloth" and notice the text "Base class used to simulate cloth physics - s... Read more
Deleting folder with baked NavMesh for an open scene causes crash.
Repro steps:- bake NavMesh for any scene- select navigation window to make NavMesh visualization visible- delete folder where NavMes... Read more
No info about component properties in Hinge Joint and Spring Joint in th...
Hinge Joint: there is no information about Auto Configure connected anchor, connected anchor, Contact distanceSpring Joint: there is... Read more
BoxCollider2D doesn't animate on latest patches
To reproduce:1. Open attached project2. Run Test scene3. Observe the colliderExpected result: It animates, changing sizeActual resul... Read more
Bad NavMeshObstacle carving on convex surfaces
Carved mesh is built under surface, and agent also set under surfaceTry attached project. Read more
Unity crashes when trying to change any rigidbody property in OnValidate
To reproduce:1. Open scene 'Untitled' in attached project, drag 'GameObject' to hierarchy.2. Observe that Unity crashes, when trying... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
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- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed