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Linux executable doesn't launch and has incorrect icon.
Linux executable doesn't launch and has incorrect icon Steps to Reproduce:1. Create a new project2. Change "Target Platform" as a Li... Read more
Load profiling session does not contain all samples
1. Run a profiling session2. Save the results as a .raw file3. Load the results Expected: Every sample to be restoredActual: Only a ... Read more
Nav Mesh Pathfinding bakes incorrectly when GameObjects are placed very ...
How to reproduce:1. Open the project attached by the user (Bugreport2.zip), open the "bug" Scene2. Select "Pathfinding" in the Hiera... Read more
Activating license from the command line fails if machine's binding key ...
How to reproduce:1. Open the current license file2. Change Machine Binding Key="1" to other value3. Execute in command line: Unity.e... Read more
[Android] Gradle build fails with app icon not found when custom manifes...
Steps to reproduce:1. Open attached project2. Make a gradle build3. Observe that Gradle build fails with throwing:Resource: 'drawabl... Read more
Tiles added by script do not appear in WebGL builds
How to reproduce:1. Open the project attached by the user (Puzzlemon.zip)2. Open the "scene1" Scene, play it3. Observe the green Til... Read more
Unity crashes after the project has finished importing Assets
How to reproduce:1. Download and open project "tform-unity56.zip" from the given link2. Open the project Expected result: Unity open... Read more
Unity Editor crashes when instantiating GameObjects containing Canvas an...
How to reproduce:1. Open user-submitted project (CS 110 Game Remake Remake.zip)2. Open "Level01.unity" scene3. Play the scene4. Posi... Read more
The .NET Standard 1.3 version of log4net DLL cannot be used with Unity, ...
To reproduce:1. Open the user's attached project2. Make sure the Scripting Runtime is .NET 3.53. If no error occurs upon loading the... Read more
OverlapBox does not return true on CompositeCollider2D with Geometry Out...
Steps to reproduce:1. Download and open the attached project2. Enter palymode3. Move the Player GameObject to the lower platform4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes