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WP 8.1 builds do not display all international symbols
Certain symbols are not displayed on windows phone 8.1 but they are displayed on wp8 Read more
Graphical corruption when animating Scroll View
Steps to reproduce : - import the project attached- open the "test" scene- select the Box game object in the Hierarchy- open the Ani... Read more
WebGL throws compilation errors for JS scripts without #pragma strict
- Import attached project that has just one UnityScript without #pragma script- In WebGL it fails to compile- Switch platform to Sta... Read more
Unity 5 can't read empty txt file
- Open attached project in Unity 5- Reimport the Placeholder assetError " File couldn't be read" will be displayed in the Console In... Read more
If "Best Fit" is used symbols are entered till the middle of input field.
To reproduce:1. Open attached project2. Open "test" scene3. Play the scene4. Check if "Best Fit" is set in Text(script) component on... Read more
-e U_4_5_F6_release: critical: black screen when opengl es3
When deploying to iOS and having set Graphics level to OpenGL ES3 (or Auto and running on opengl es 3 device liuke ipad mini retina)... Read more
Errors when going out of Playmode after adding Rigidbody to object with ...
- Open scene "Car Sandbox" in the attached project- Select all 4 wheels of the Vehicle- Go to Play Mode- Add Rigidbody component to ... Read more
WheelCollider gizmo does not work well with vehicle offset center of mass
Steps to reproduce : - import the package attached in the edit- open the "Car" scene- select Car and notice the gizmo on the wheel *... Read more
Changed bug: InteractiveCloth.html is a dead page
Steps to reproduce : - open the Scripting API- search for "Cloth" and notice the text "Base class used to simulate cloth physics - s... Read more
Deleting folder with baked NavMesh for an open scene causes crash.
Repro steps:- bake NavMesh for any scene- select navigation window to make NavMesh visualization visible- delete folder where NavMes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field