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[2019.3] Letters like g/y/j are cut off at the bottom when displayed in ...
How to reproduce:1. Create and open a new project2. In the Hierarchy window select 'Main Camera'3. In the Inspector window rename it... Read more
[HDRP] Maximum Decals on Screen not working as expected
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce:1) Open attached project, "SSR" scene2) Select HDRP asset "3" (o... Read more
[HDRP] Maximum LOD Level quality setting not working
Versions tested: 2020.1.0a8 + Standard, HDRP 7.0.1, HDRP 8.0.0/MasterSteps to reproduce: 1) Open attached scene or create a custom L... Read more
2019.3 and 2020.1: Triangle fold out UI element clicking is broken in mu...
The problem was first reported here:https://fogbugz.unity3d.com/f/cases/1171325/However, instead of fixing the UI element, the speci... Read more
[HDRP] Selecting multiple HDRP decal prefabs causes editor to crash with...
Steps to reproduce:1. Open user attached project2. Select all prefabs in "Assets\AsdfStyle\FromSnapsBuried" by shift-clicking first ... Read more
Unity 2019.3 new SSAO
Unity 2019.3 new SSAO 1. What happenedThere are various issues relating to the new screen space occlusion. Happens in unity 2019.2 a... Read more
OnTriggerEnter, OnTriggerStay, OnTriggerExit do not work when both Colli...
Reproduction Steps:1. Open project in "1189965Repro.zip"2. Notice how (Cube and Sphere) & (Cylinder and sphere) collide with eac... Read more
[New Input System] Input is unresponsive after importing a sample project
Right after importing the sample scene, the input will not work. Restarting the project, however, will fix this. Repro steps:- start... Read more
Global Illumination Draw Modes in scene view don't display Generated Lig...
How to reproduce:1. Open attached project ("ReproLightmap.zip")2. Open SampleScene scene3. In the Scene window at the top-left corne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present