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Blank objects names in hierarchy
Objects names in hierarchy are blank. To repro:1. Open project attached (or import Lowpoly Township Set package from Asset Store).2.... Read more
[Anim] Crash on open of "Nav Mesh Example” scene
Crash on Open of "Nav Mesh Example” scene, of "Mecanim Examples Scenes” Asset Store project. repro:-download "Mecanim Examples Scene... Read more
Typo in "WebAssembly" tooltip under WebGL Player Settings
To reproduce:1. Open WebGL Player setting2. Open publishing settings tab3. Hover mouse pointer over Webassembly option3. Notice typo... Read more
[WebGL] Assertion failed on expression: 'asset->mainRepresentation.type ...
To reproduce:1. Build and run attached project2. Build succeeds, but the console prints the following assertion twice: Assertion fai... Read more
[iOS] Unity Build and Run triggers an Xcode Clean even if Append is sele...
When Build & Run (or Cmd+B) is selected Unity opens the project in Xcode and triggers a Clean and then a build. This Clean shoul... Read more
crash android
Steps to reproduce : - expected result Read more
Error in console on applying changes to prefab in Playmode
To repro: 1. Open project attachedorCreate a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to scene... Read more
Rotation and position change is not applyed to prefab in Playmode
To repro: 1. Open project attachedorCreate a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to scene... Read more
Combined Mesh is lost from MeshFilter after applying changes to prefab i...
Combined Mesh is lost from MeshFilter after applying changes to prefab in Playmode To repro:1. Open Project attached.2. Open NightTi... Read more
Windows Store installers contain both stripped and unstripped PDBs for U...
If you look at any configuration/platform folder for Windows Store playback engines, you'll see there are 2 PDBs for UnityPlayer.dll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used