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VisualElement.style.visibility doesn't get set to Visibility.Hidden or S...
How to reproduce:1. Open the user’s attached “UIToolkit.zip“ project2. Build and Run the “SampleScene“ Scene for Android3. Touch the... Read more
Inconsistent "AssetDatabase.GetDependencyHash" value returned for unchan...
Steps to reproduce:1. Open attached “GetAssetDependencyHash” project2. Right-click on “TestScript.losi” ScriptableObject in Assets/L... Read more
IL2CPP build fails when referencing .NET assembly (using System.Threadin...
How to reproduce:1. Open the attached project “uwp_unity_pn.zip”2. Build the project for UWP Expected results: Build is successfulAc... Read more
[Linux] Pop-up Editor windows open on different display than the one the...
How to reproduce:1. Open any project on a multi-monitor setup2. Move the Editor window to the right-most monitor3. Open the "Build S... Read more
CubemapInspector error spam when a native Cubemap texture is being inspe...
How to reproduce: Open the project “IN_19061” Enter the Play Mode Select the "CubemapRepro" GameObject in the hierarchy. Observe the... Read more
The Scene view is not greyed out when searching in the Scene with URP De...
How to reproduce:1. Open the attached project “urp-grey.zip”2. Enter “a” in the Hierarchy search bar Expected results: The Scene vie... Read more
UWP Build fails with the error ‘FileNotFoundException: No file found at ...
How to reproduce:1. Create and open a new Unity project2. Build the project for UWP3. Delete Assets/WSATestCertificate.pfx4. Repeat ... Read more
[URP] "Allow Dynamic Resolution" option gets turned off when entering th...
Reproduction steps: Open the attached “MyDemo2022.zip” project Open the “Assets/Scenes/SampleScene.unity” Scene Select the “camera-b... Read more
Collider Gizmos are not visible when a child GameObject is selected
How to reproduce:1. Open the project “IN_26045”2. Open the “SampleScene” Scene in Scenes3. Select any “cube” GameObject in the “Game... Read more
[URP] Instantiating and destroying Camera with Update Mode set to "Via S...
Reproduction steps: Open the attached “Bug” project Open the “SampleScene” scene Press File → Build And Run Observe the Player proce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS