Search Issue Tracker
Particle system is stuttering in the Game view with Selective Glow
Steps to reproduce:1. Download and open attached project2. Select the "Particle System" gameobject in the Hierarchy window3. Select ... Read more
Editor: ArgumentOutOfRangeException appears on closing windows if Unity ...
1. Organise Scene, Asset Store, Animation and Game and windows as displayed on the screenshot(Scene, Asset Store and Animation set a... Read more
Fatal error by GraphicsSettings.asset causes crash
Repro steps:1. Open "GraphicsSettingsError.zip" project Actual: Fatal error by GraphicsSettings.asset windows pops up when opening t... Read more
404 error when running WebGL build
To reproduce:1. Build and run empty project (Make sure build folder is in external drive)2. Observe 404 error when web browser is la... Read more
[AW] Disabling REC during playback does not stop play mode
When in AW rec/play mode, clicking the rec button does not stop play mode. repro:-create an animation clip-click play in the AW (sho... Read more
[ANIM] Deoptimize Transform Hierarchy does not reset scale properly
Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected. repo:-drop ... Read more
Wrong iPad Air 1 generation returned by iOS.Device.generation (returns i...
UnityEngine.iOS.Device.generation returns wrong device generation. Steps to reproduce:1. Open my attached project2. Deploy it to iPa... Read more
[iOS] Memory spike, ramp up over time and crash using Vuforia SDK
Reproduction steps:1. Open the attached project(prj).2. Build and run the test scene for iOS.3. Open the attached "stones_scaled" pi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used