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0
votes
Fixed

Particle system is stuttering in the Game view with Selective Glow

Shuriken

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Oct 03, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Download and open attached project2. Select the "Particle System" gameobject in the Hierarchy window3. Select ... Read more

0
votes
Duplicate

Editor: ArgumentOutOfRangeException appears on closing windows if Unity ...

Window management

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Oct 04, 2016

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Version/s: 5.5.0b6

1. Organise Scene, Asset Store, Animation and Game and windows as displayed on the screenshot(Scene, Asset Store and Animation set a... Read more

0
votes
Duplicate

Fatal error by GraphicsSettings.asset causes crash

Asset and Scene Management

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Oct 04, 2016

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Version/s: 5.5.0b6

Repro steps:1. Open "GraphicsSettingsError.zip" project Actual: Fatal error by GraphicsSettings.asset windows pops up when opening t... Read more

0
votes
Won't Fix

404 error when running WebGL build

WebGL

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Oct 04, 2016

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Version/s: 5.4.1p4

To reproduce:1. Build and run empty project (Make sure build folder is in external drive)2. Observe 404 error when web browser is la... Read more

0
votes
Fixed

[AW] Disabling REC during playback does not stop play mode

Animation

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Oct 04, 2016

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Version/s:

When in AW rec/play mode, clicking the rec button does not stop play mode. repro:-create an animation clip-click play in the AW (sho... Read more

0
votes
Fixed

[ANIM] Deoptimize Transform Hierarchy does not reset scale properly

Animation

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Oct 04, 2016

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Version/s:

Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected. repo:-drop ... Read more

0
votes
Won't Fix

Wrong iPad Air 1 generation returned by iOS.Device.generation (returns i...

iOS

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Sep 23, 2016

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Version/s: 5.4.1p2

UnityEngine.iOS.Device.generation returns wrong device generation. Steps to reproduce:1. Open my attached project2. Deploy it to iPa... Read more

9
votes
Won't Fix

[iOS] Memory spike, ramp up over time and crash using Vuforia SDK

iOS

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Sep 29, 2016

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Version/s: 5.4.1p2

Reproduction steps:1. Open the attached project(prj).2. Build and run the test scene for iOS.3. Open the attached "stones_scaled" pi... Read more

0
votes
Fixed

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