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0
votes
By Design

Canvas do not function with DontDestroyOnLoad when loading other scene

UI

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Jul 02, 2014

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Version/s: 4.6.0b11

1. Open attached project2. Open scene "sceneone"3. Press play4. On game view, press button "not getting destroy" it will active scri... Read more

0
votes
By Design

The memory is increasing every second when a lot of tk2dSprites are in s...

iOS

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Jun 27, 2014

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Version/s: 4.5.1f3

To reproduce: 1) Download and open the tk2dspritetest.zip project, attached to the edit2) Build for iOS3) Open build in xcode and pr... Read more

0
votes
Fixed

The documentation for WWW.error has multiple issues

Docs - Scripting Reference

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Jun 25, 2014

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Version/s: 4.5.1p1

http://docs.unity3d.com/ScriptReference/WWW-error.html In the description and code examples "String.IsNullOrEmpty" is used, however ... Read more

0
votes
Duplicate
0
votes
Won't Fix

Native metro plugin on WP 8.1 throws BadImageFormatException

WP8.1

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Jul 02, 2014

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Version/s: 4.5.3b1

To reproduce:1. Open attached project. It is our metro native plugin example.2. Build for Metro with Phone 8.1 SDK3. Open up with VS... Read more

1
votes
Won't Fix

Initial splashscreen is displayed in portrait, ignoring orientation rest...

WP8.1

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Jul 02, 2014

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Version/s: 4.5.3b1

Steps to reproduce:1. Build any project2. Open visual studio solution3. Tick Landscape and Landscape-flipped Supported orientations ... Read more

0
votes
Not Reproducible

Deer Hunter: can't start hunt, nullreference exception

Webplayer

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Jul 02, 2014

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Version/s: 4.6.0b11

-e: when trying to start a specific hunt exceptions get thrown and you can't click the begin button -repro & tested so far: win7... Read more

1
votes
Won't Fix

MonoDevelop/VisualStudio project generation doesn't work if project is o...

CodeEditors

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Jun 30, 2014

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Version/s: 4.5.1p2

An ease workaround is to map the network (UNC) (assign a letter) instead of using the UNC path directly Read more

0
votes
By Design

uGUI object and Sprite Renderer rendering order is wrong

UI

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Jun 24, 2014

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Version/s: 4.6.0b10

This is related to how canvas rendering works. For each canvas we basically generate one 'batch'. In the example you have sent there... Read more

0
votes
Fixed

Button (script) do not keep refrence to active state when the game obje...

UI

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Jul 02, 2014

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Version/s: 4.6.0b11

To reproduce:1. Create New Project2. Create 'Button' gameobject (GameObject -> Create UI -> Button)3. Play the scene4. Select ... Read more