Search Issue Tracker
By Design
Votes
0
Found in
4.5.1f3
Issue ID
616344
Regression
No
The memory is increasing every second when a lot of tk2dSprites are in scene
To reproduce:
1) Download and open the tk2dspritetest.zip project, attached to the edit
2) Build for iOS
3) Open build in xcode and profile it using Allocations in Instruments
4) Notice how the memory increases up to a point, at around 55 seconds mark, then the camera is reset to the original position and the memory stops increasing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment