Search Issue Tracker
By Design
Votes
0
Found in
4.5.1f3
Issue ID
616344
Regression
No
The memory is increasing every second when a lot of tk2dSprites are in scene
To reproduce:
1) Download and open the tk2dspritetest.zip project, attached to the edit
2) Build for iOS
3) Open build in xcode and profile it using Allocations in Instruments
4) Notice how the memory increases up to a point, at around 55 seconds mark, then the camera is reset to the original position and the memory stops increasing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment