Search Issue Tracker
PlayerInput onDisable throws a NullReferenceException error after exitin...
How to reproduce:1. Open the attached “repro-project.zip“2. Enter Play mode3. Press any button on the keyboard4. Exit Play mode and ... Read more
Unnecessary amounts of warnings are logged when using Graphics.CopyTextu...
How to reproduce:1. Open the user-attached “CopyTextureSpamBugRepro.zip” project2. Open the “SampleScene” Scene3. Enter Play Mode4. ... Read more
It is impossible to change the custom list window size in the Inspector ...
How to reproduce:1. Open the attached project “IN-26401.zip“2. Open the “SampleScene” Scene3. Select the Assets/Scenes/List.asset in... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening the S...
Reproduction steps:1. Open the attached project “SceneCrash”2. Open “MainGameScene_Landscape” Scene Expected result: The Scene is op... Read more
The Game view is black and the Editor throws a NullReferenceException af...
Reproduction steps: Create a new project with com.unity.template.hdrp-blank (empty HDRP project) Go to Window → Rendering → HDRP Wiz... Read more
[Linux] [blocked] StringBuilder marshalling causes runtime “free(): Inva...
How to reproduce:1. Open the user-attached project (MirageGoesBoom.zip)2. Build the Linux standalone player with IL2CPP and .Net Sta... Read more
UIToolkit does not disable controls for patched properties in 'Prefab Mo...
When entering Prefab Mode in Context we show the values of the Prefab instance on the Prefab Asset objects and disable the controls ... Read more
[iOS][Video] Transcoded videos are not loaded automatically when URL Vid...
Steps to reproduce: Open the attached project Go to File > Build Settings and make sure that iOS Platform is selected Build and R... Read more
[Android] Mobile Notifications are late or don't show up when they are s...
Reproduction steps:1. Download and open the project “NotificationsSamples”2. Build and Run on an Android device3. Tap on the “Buy” b... Read more
[VFX/URP] Z Test failure / flickering
How to reproduce: Import the attached VFX to URP project Drag it to the scene view Observe that particles flicker Notes: Not reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS