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Unity Editor's Memory Usage grows when profiling (showing up in the prof...
To Reproduce: 1. Open a new and empty project 2. Open the Profiler Window 3. Make sure your profiler target is the Editor 4. Make s... Read more
[Controller] Unwanted Deadzone when calling `gamepad.stick.x.ReadUnproce...
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/299 Repro: 1. Download attached project: StickValue.zip 2. Dow... Read more
[Windows][Keyboard] Context menu key is not reported.
Github bug: https://github.com/Unity-Technologies/InputSystem/issues/22 The old input system report the key as Menu key, but not on ... Read more
[UI] "Press and Release" for Press Interaction does not trigger action o...
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/368 Repro: 1. Download project and package at: https://github.... Read more
Reimporting Shader Subgraphs takes abnormally long and occasionally hang...
How to reproduce: 1. Open the user-submitted project ("shadergraph.zip") 2. Open the "Shaders" folder and reimport the "Back Face Co... Read more
[Metal] Using Models with Blend Shapes causes the Skinning to happen on ...
To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more
Darker Post Processing effect when platform is set to iOS or Android
How to reproduce: 1. Open attached Unity project 2. Change platform to Android or iOS 3. Load "SampleScene" scene Expected result: ... Read more
[IL2CPP] Unity Player crashes at memcpy_repmovs() when closing Player
Steps to reproduce: 1. Download 1134160_repro.zip 2. Build a Standalone IL2CPP Player with Wait for Manage Debugger enabled 3. Add a... Read more
[PLM] Editor hard crashes when generating lighting
How to reproduce: 1. Open attached project "GTA Clone" 2. Generate lighting --------------------------------- Observe the crash Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project