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[RectMask2D] Culling is not performed if the clipper's size delta change...
To reproduce:1. Open attached project from RectMaskIssue.zip.2. Load "testScene" and enter play mode.3. Look at the Game window. To ... Read more
[Android]All sprites become black in the android build when pressing hom...
Steps to reproduce:1. Open attached project2. Build for android or install one of already created .apk3. Start application on androi... Read more
[Android] IL2CPP builds reports incorrect exceptions
Steps to reproduce:1. Open user's submitted project2. Open 'ReproScene' scene3. Build for android using IL2CPP backend4. Press 'Butt... Read more
Particle System subsequent Sub Emitter inherit properties are overridden...
STR:1. Open "Inherit" scene in the project2. Check "Particle System" Sub emitters' settings.3. Notice the birth emitter inheriting e... Read more
NullReferenceException in Bloom.cs:132 OnRenderImage when disabling VR w...
A couple other notes I forgot in the original report: The image is upside down if this is repro'ed with only one image effect active... Read more
SceneView/GameView repaint is delayed when any of Auto Layout Components...
Steps to reproduce: 1. Open the attached project2. Open 'Canvas Repaint Repro' scene3. Select the 'TextMeshPro Text' game object in ... Read more
[Occlusion/Scene/D3D] Weird interaction between tweaking OC clip planes ...
Steps to reproduce: 1. Open Unity;2. Open attached project;3. Close Unity;4. Repeat step 1;5. Open attached project;6. Open scene "O... Read more
Cache Server is not working in local mode if the path name has spaces in it
STR:1. Open provided project2. Open Unity Preferences and switch to "Cache Server" tab3. Set 'Cache Server Mode' to 'Local'4. Select... Read more
[Physics] Backspin is affected by the rotation of the floor
To reproduce:1. Open attached project2. Change y axis rotation on cube object to 453. Run scene4. Notice how the ball bounces and be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow