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4096x4096 is possible but 8192x8192 gets reduced to 2187x2187, which is ...
Steps to reproduce : - create a new custom resolution of 8192x8192- press play and notice the message : GameView reduced to a reason... Read more
[Regression][OSX] Launcher window cannot be closed when opening it throu...
Steps to repro: 1. Open Unity on OSX;2. In the Launcher window sign out of your account;3. Create new project;4. In the Editor Click... Read more
[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame
A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more
[Compatibility] Opening 5.5 project in 5.4 gives memory issue and crashes
Small project created in 5.5 causes Unity to run out of memory when opened in 5.4 Repro steps:1. Open Attached project in 5.4.1f12. ... Read more
[Emit] Using Emit() spawns particles in the wrong location when the syst...
Particle systems offset from the origin point emit particles at the wrong location when Emit() is used. Repro steps:1. Open Scene1 f... Read more
5.5b4 Gradle Build for Android
Repro 100% with Unity Version 5.5.0b6 (e398e763a5a6)Tue, 27 Sep 2016 18:46:48 GMTBranch: 5.5/staging STR1. Open repro project2. Swit... Read more
Adjusting Transform values of multiple Canvas child objects that are far...
Reproduction steps:1. Open the "UISlowDownTest.zip" project.2. Open the "TestScene" scene3. Play the scene4. Hold UP arrow for a cou... Read more
WebGL build crashes if "Strip Engine Code" is enabled
To reproduce:1) Open the project attached by the user2) Build "Offline_tablet" scene for WebGL3) Open the build and notice the crash... Read more
[Skinned Mesh Renderer]Adding bones through a script during runtime corr...
Steps to reproduce: 1. Download and open attached project2. Press play3. Observe as the cube mesh gets corrupted Note: Once this is ... Read more
Pivot point is not deleted properly with undo, clicking it results in a ...
Steps to reproduce:1. Open attached project2. Open "testscene" scene3. Select "NewObject" in hierarchy view tab4. Go to GameObject-&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used