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2
votes
By Design

[iOS] An extra 'null' parameter is passed after a long type integer is u...

iOS

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Sep 20, 2016

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Version/s: 5.4.0f3

When using native iOS code, if a method uses a 'long' type parameter, an extra 'null' is passed with it. In this case, the 'null' pa... Read more

0
votes
Not Reproducible

[WebGL] Player hangs when Skinned Mesh Renderer is present in the scene

WebGL

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Sep 20, 2016

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Version/s: 5.5.0b4

Repro steps:1. Build WebGL player.2. In player, press right arrow on keyboard once to advance to next scene (generic Particle test s... Read more

0
votes
Fixed

[Components] Adding component from plugin isn't defined so wrong/unloade...

Inspector Framework

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Sep 20, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Create new game object in hierarchy3. Press 'Add Component' in inspector and add 'Tes... Read more

3
votes
Not Reproducible

Unaccounted processor time spike in the CPU Usage Profiler

Profiling

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Sep 01, 2016

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Version/s: 5.4.0p1

Reproduction steps:1. Open the project2. Hit Ctrl+Shift+B3. Uncheck Autoconnect Profiler and Development Build4. Hit Build and Run5.... Read more

0
votes
Fixed

[UnityWebRequest/WWW] Can't get final absolute url from UnityWebRequest ...

Networking

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Sep 20, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Run it and press "go"4. In console notice that relative path is ... Read more

0
votes
Fixed

[Linear] EditorGUI.DrawRect() renders brighter colors in linear color space

IMGUI

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Sep 20, 2016

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Version/s: 5.5.0b4

Steps to reproduce: 1. Open attached project2. Open editor window "BUG/Open Window"3. Change color space value in opened editor wind... Read more

0
votes
Fixed

[Camera] Camera Rendering path has incorrect assertion

Graphics - General

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Sep 21, 2016

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Version/s: 5.5.0b4

Rendering path has now moved to Graphics Settings > tier. The camera override for Render path in the inspector still refers to 'p... Read more

0
votes
By Design

[BugReporter] Empty folders are shown as 2/2 points

Bugreporter

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Sep 21, 2016

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Version/s: 5.5.0b4

To repro:1. Attach empty folder in BR.2. It's counted as 2/2 points. Actual result: This rating is not counted in FB (as empty folde... Read more

0
votes
Fixed

[Compute] ComputeBuffers have to be manually Released/Disposed, otherwis...

Graphics - General

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Sep 08, 2016

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Version/s: 5.4.0f3

Current ComputeBuffer API requires user to manually Release or Dispose the buffer once done, otherwise depending on situation they g... Read more

0
votes
Duplicate

JsonUtility.FromJson<T>() returns ArgumentException when using not Latin...

Editor - Other

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Sep 21, 2016

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Version/s: 5.5.0b2

Steps to reproduce:1. open User's attached project2. open scene "Test"3. press Play Expected behavior: Console prints Name and AgeAc... Read more

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