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Instantiating uGUI prefab that has position 0,0,0 breaks it's children
To reproduce:1. Open repro package2. Open scene test. It contains a button, that when pressed, will instantiate a prefab. The prefab... Read more
Custom uGUI text pops out of rect bounds on certain game view sizes
To reproduce:1. Open attached project2. Open TextIssue scene. It contains two texts, one on the top is the default uGUI text, the bo... Read more
FullScreenMovieScalingMode.AspectFill does not work as expected on Android
FullScreenMovieScalingMode.AspectFill does not fill the screen and leaves black borders on portrait mode. Works as expected on iOS. Read more
Freeze on printing downloaded long string
1. Open scene "test"2. Play in editor3. Press Gui.button "return Length 100,000(Freeze)", file will be downloaded and printed with d... Read more
Text of uGUI disappears after application is sent to background on WP8
Steps to reproduce:1. Create a project which uses Text component2. Build and run on WP83. Send application to background and bring i... Read more
BlendTree slider is broken
BlendTree slider is broken. To reproduce:- Create a new project and import the "Mecanim Example Scenes" project from Asset Store- Op... Read more
Masks stop working when applying negative scales
1.Open uGUIPrefab project2.Open Assets/scaleandmask.unity scene3.Expand HUD object4.Look at the text5.Set scale of Panel to -1, 1, 1... Read more
WP8 5.0 build crashes when built on top of an older version build
To reproduce:1. Create a new project with Unity 4.52. Build for wp83. Open up the project with 5.04. Build & Run into the same f... Read more
RaycastHit.triangleIndex returns wrong triangle index when raycasting a ...
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Hover mouse over the plane4. Observe incorrectly drawn ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed