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[Editor] [Windows] When changing views, sometimes the incorrect mouse cu...
When moving from the resize splitter to the game view, sometimes the resize cursor stays active. This happens very rarely. Repro: O... Read more
[WebPlatform][iOS] App crashes with URP project
How to reproduce: 1. Create a new URP Unity Project 2. Select WebGL platform 3. Enable "Development Build" in Build Settings 4. Buil... Read more
Android platform yields Win32Exception and "JDK not found" errors when u...
How to reproduce: 1. On Linux, use the Unity Hub to download Editors with Android build support 2. Create a new empty project 3. Go ... Read more
[Firebase] An internal build system error "Backend exited with code 2" i...
How to reproduce: 1. Open the user's attached project "My project.zip" 2. Create/reimport/delete a script 3. Observe the Console win... Read more
Dragline's position is incorrect when using "TwoPaneSplitView" if childr...
How to reproduce: 1. Open the user's attached project 2. Open Menu > Window > Test Window 3. Move the cursor to the dragline above t... Read more
Clutter caused by vcams in git
It could be that this is a user error, because version control on the scene might not be recommended. https://forum.unity.com/th... Read more
Words in NGUI labels disappear during movement when NGUI Sprite is enabled
How to reproduce: 1. Open the attached "NGUI_bug" project 2. Open the "SampleScene" scene in the Project window 3. Expand the "UI Ro... Read more
Linux IL2CPP builds fail with "BuildFailedException: Incremental Player ...
Steps to reproduce: 1. Create a new Unity project on Linux 2. Switch Scripting Backend to IL2CPP 3. Attempt to build player Expecte... Read more
Compute Shader with RWBuffer<> type throws an error when it is compiled ...
Reproduction steps: 1. Open the user's attached "Buffer and RWBuffer dont work in Vulkan.zip" 2. In the Project window select Assets... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce: 1. Create a new empty project 2. Import the user's attached .ttf font asset 3. Go to File -> Build Settings 4. Swi... Read more
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