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[EditorTestsRunner] More than one entry with same name appears if start ...
If there are namespaces that start with same part in both first-pass and regular assembly, there will be two entries in Editor Tests... Read more
Assets first placed in StreamingAssets and then moved to Resources need...
How to reproduce:1. Open the project2. Open TextAssetBug scene3. Drag file from StreamingAssets to Resources4 Try to move dragged fi... Read more
Animation Mirror option adds 0.5 Cycle Offset when Root Motion is enabled
How to reproduce:1. Open the attached project2. Open main scene3. Open Animator Window4. Click Punch there5. Check Mirror to play to... Read more
Editor crashes with empty stack trace when changing platform (System.IO....
Reproduction steps:1. Open the attached project.2. Change platform to iOS.3. Select anything when asked about API update.- Editor cr... Read more
[iOS][StandartAssets:ImageEffects:BlurOptimized][GLES2.0] Overbrightens ...
Reproduction steps:1. Open the attached "Blur" project.2. Open and play the "Blur" scene.- Note how the picture looks(Screenshot att... Read more
[Runtime] UnityEvent objects contain the name of type as a serialized st...
No repro steps, attached project "833543.zip" which creates 1k UnityEvents on Start This is by desing because it's to ensure we crea... Read more
Unity crashes when particle system with bezier curves is moved on y-axis
Steps to reproduce:1. Open attached project2. Select particle system in scene view and move it up or down a bit3. Start play mode-Cr... Read more
AssetImport.assetBundleName doesn't return bundle name for assets locate...
Steps to reproduce: 1. Open attached project2. In top menu click "SUPPORT/FindBundleName". This will return assetBundleName for "Ass... Read more
[Editor] Some editor windows are broken after opening an old project wit...
Steps to reproduce: 1. Open attached project2. You can immediately observe two issues with 'Game View' and 'Project' windows: - Both... Read more
[Experimental] Undoing the adding of composite collider crashes in Compo...
How to reproduce:1. Open user attached project2. Open scene 'sdagfhg'3. In hierarchy navigate to Tile map > Layer4. Remove 'Compo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used