Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
1
Found in
5.3.6p2
Issue ID
833543
Regression
No
[Runtime] UnityEvent objects contain the name of type as a serialized string
No repro steps, attached project "833543.zip" which creates 1k UnityEvents on Start
This is by desing because it's to ensure we create an event object instance of the right type in the inspector. The type name is in the serialized property, but not qualified, meaning we could have conflicts (a type T in UnityEngine and UnityEditor and two different namespaces in the user project), so this type is to determine the event paramenters count/type/ etc.
The problem is that this is something specific to solve a problem in the inspector(Editor) but at runtime it does not seem to be useful and it's consuming considerable amount of memory, and quite significant on low end devices.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment