Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
1
Found in
5.3.6p2
Issue ID
833543
Regression
No
[Runtime] UnityEvent objects contain the name of type as a serialized string
No repro steps, attached project "833543.zip" which creates 1k UnityEvents on Start
This is by desing because it's to ensure we create an event object instance of the right type in the inspector. The type name is in the serialized property, but not qualified, meaning we could have conflicts (a type T in UnityEngine and UnityEditor and two different namespaces in the user project), so this type is to determine the event paramenters count/type/ etc.
The problem is that this is something specific to solve a problem in the inspector(Editor) but at runtime it does not seem to be useful and it's consuming considerable amount of memory, and quite significant on low end devices.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment