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WP8 player fails to build if project has const float in coroutine
The following lines will cause build to fail:IEnumerator Test(){const float testFloat = 1f;yield break;} Read more
Layer-Animations cause invalid Cast exceptions
To reproduce:1. Open 'Tutorial-done' scene. Which is in the folder 'Assets/Finished/Scenes'. (Project 'Mecanim Example Scenes' can b... Read more
Depth masking is broken
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 7 (2012, grouper) with Android 4.4.2 Reproduced with:Unit... Read more
4.5 shader compilation regression on preprocessor macros with \ at end
Shader #defines with '\' at end don't seem to end if next line is an empty one. E.g. this fails: // empty line between first and sec... Read more
Unity crashes when trying to upload project to Asset Server
- Open project attached to case 615020- Create a new project on our Asset Server instance- Try to commit all assets from the Unity p... Read more
Screenshot taken in Landscape mode is not rotated accordingly on WP8
Steps to reproduce:1. Add the following script to any project:Texture2D screenshot;void OnGUI(){if (screenshot != null) {GUI.DrawTex... Read more
Can't interact with the standard GUI using a mouse on Android
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 5 with Android 4.4.2with Logitech NX20 mouse Reproduced w... Read more
Static batching uses too many draw calls in Unity 5
Steps to reproduce:1. Open the attached project and the scene in 4.5.x2. Press play3. Observe that drawcalls in the stats are 24. Op... Read more
Docking/undocking game view creates slightly off-scale canvas
To reproduce:1. Open attached project2. Open scene main. It contains a canvas and a few images. Notice the initial size of the white... Read more
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