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[IL2CPP] In Standalone builds, IL2CPP is reporting that generics are use...
To reproduce: 1. Install Steam on your machine, log in to your account and a key to the game that user sent2. Download attached proj... Read more
Editor crashes when using layered animation controller with OffsetPtr<in...
How to reproduce:1. Download and open attached "case_1038352-Repro" project2. Load scene "Development" Expected result: Editor does ... Read more
[Android] Alpha8 texture format use 4 times more memory capacity on Mali...
Steps to reproduce:1. Open user attached project2. Build and run on an Android device with Mali GPU3. Observe that memory capacity i... Read more
[Shadergraph] Node values change on mouse hover after double clicking th...
How to reproduce:1. Create a new LWRP project2. Install Shadergraph through the package manager3. Create a new Shadergraph and open ... Read more
[ProBuilder] UV Editor Autostitch paints the material black when using m...
To reproduce:1. Open any project along with ProBuilder2. Open ProBuilder's UV Editor (Tools>Probuidler>Editors>Open UV Edit... Read more
[iOS][Android] The Default Texture Format changed to low quality
Reproduction steps: 1. Create a New project with one of the No Reproduction versions and import the "Mythic.zip" textures2. Select t... Read more
[ProBuilder] UV editor Fill Mode cannot change selected faces when selec...
To reproduce:1. Open my attached project "test", SampleScene2. Open ProBuilde and it's UV Editor3. In Game View, select Cube GameObj... Read more
[OSX] Assembly reload is always locked
Reported on slack:https://unity.slack.com/archives/C06TQ9LFP/p1527536477000128?thread_ts=1527144552.000294&cid=C06TQ9LFP Repro S... Read more
[ProBuilder] ProBuilder Debug Window shows the increase of Line Length a...
To reproduce:1. Open any project with ProBuilder2. Open ProBuilder Debug Window (Tools>Probuidler>Debug> ProBuilder Debug W... Read more
Crash when logging it to Collaborate
I created the STW 2018.2 project on the Release QA FTP org yesterday. I opened the project and worked with Unity HUB yesterday.The n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components