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[UI Builder] ProgressBar Title field isn't updated when setting the valu...
How to reproduce:1. Open a new Unity project2. Open a new UI Document in the UI Builder3. Add and select a new ProgressBar Control t... Read more
[HDRP] Caustics are not rendered on AMD GPUs
Steps to reproduce:- Open attached project- Open scene "OutdoorsScene"- Select "Pool Water" object- In the inspector, enable the "Ca... Read more
UI Toolkit Button doesn't revert its background color when the cursor is...
Reproduction steps: Open the attached “UITKTest.zip” project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode H... Read more
URP Depth texture not rendering properly when built in WebGL
Reproduction steps: Open the attached project “WebGL_Repro“ Build And Run the project for WebGL (File > Build And Run) Observe th... Read more
[HDRP] metal warning when building player - ProbeVolumeSamplingDebug
Repro: 1) Build an empty HDRP project on mac Result: There will be a metal error noting about a potentially unused variable ProbeVol... Read more
[2022.2] Scrolling is not working when using UI Toolkit ScrollView
How to reproduce:1. Open the user’s attached “scrollviewRuntime.zip” project2. Enter Play Mode and scroll in the game view3. Observe... Read more
Enabling “Cursor.visible” does not make the cursor visible after pressin...
Reproduction steps: Open the attached “cursorTest” project Open the “SampleScene” scene Enter the Play Mode Click on the white cube ... Read more
CopyDepth pass fails when Renderer Feature is requiring Depth and Normals
Steps to reproduce:1. Open the “CopyDepthPass_Bug” project2. Observe the Game view Expected result: The cube is not blurryActual res... Read more
[UI Toolkit] Buttons lose focus background color when cycling through them
How to reproduce:1. Open the user’s attached “Transition.zip” project2. Open the “SampleScene” Scene and enter Play Mode3. Press the... Read more
Data type compiles to uint when declaring a struct in a shader
Steps to reproduce:1. Open the “NMShader” project2. Open the “KeepItReal” shader in Assets/Shaders3. Observe the code where the stru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor